Virtual Reality Lesson

Immersive Technology (Minor)

Immersion technologies are growing fast. According to the XR Association by 2025 augmented reality, virtual reality, and mixed reality will be as ubiquitous as mobile devices.

Degrees & Offerings
  • Minor
Location
  • -
Department
College
Program Contact
Technical Leadership Coordinator
Illustration of Mountain

A minor in immersive and interactive technologies give students essential skills in these technologies related to knowledge they have from their major or other areas of interest. The minor adds immersive and interactive technology skills like virtual reality to the background of students from several possible areas. Virtual reality can incorporate many different skills: Storytelling skills from English, visual communication skills from art or mass communications, programming skills from computer science and more.

Courses and Curriculum

In the four specific minor courses, they get an understanding of the importance of immersive media in all aspects of their lives and careers, additional multimedia applications for training applications, the design of immersive applications for instruction, and the department of virtual reality (VR) and augmented reality (AR) applications.

CORE COURSES (12 credits)

  • INSTTEH.200 Introduction to Virtual and Augmented Reality

  • INSTTECH.228 Designing Immersive and Interactive Experiences

  • INSTTECH.460 Multimedia Productions

  • INSTTECH.428 Virtual, Augmented and Mixed Realities

ELECTIVES (6 credits)

Choose one of the department groups listed below.  Other elective choices are possible by approval of the department chair.     

Instructional Technology

  • INSTTECH.472 Introduction to Authoring

  • INSTTECH.465 Leading Virtual Teams

Art Studio

  • ARTSTDIO.295 Introductory Graphic Design

  • ARTSTDIO.296 Typography and Logo Design

Educational Foundations

  • EDFOUND.204 Technology for Teaching and Learning

  • EDFOUND.322 Digital Video Movies

English

  • ENGLISH.307 Writing for the Internet

  • ENGLISH.204 Introduction to Creative Writing

Environmental, Geographical and Geological Sciences

  • EGGS.242 Map Use and Analysis

  • EGGS.360 Principles of GIS I

ITM

  • ITM.301 Information Technology and Analytics  

  • ITM.405 Training and Development

Mass Communications

  • MASSCOMM.220 Multimedia in Mass Communications I

  • MASSCOMM.280 Introduction to Visual Communications

Mathematical and Digital Sciences

  • DATASCI.110 Introduction to Data Science

  • DATASCI.210 Data Visualization

Music

  • MUSIC.219 Audio Recording

  • MUSIC.229 Music Education Computing and Technology

The student outcomes include:

  1. Appraise trends in immersive technologies, tools, and challenges.
  2. Examine immersive technology applications for their usefulness in application areas.
  3. Design virtual and augmented reality applications for use in instructional technology and other areas.

The Commonwealth Difference

7.7% Growth
Industry Demand
The worldwide AR and VR market has been forecast to grow by a factor of nearly 7.7% between 2018 and 2022.
Virtual Reality Training
Virtual Reality
One in every three small and midsize businesses in the United States is expected to be piloting a VR employee training program by 2021.
50% Faster
Effectiveness
VR and AR training could help new hires reach full productivity 50 percent faster.

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